My mistake, I just saw the sample salaries there were based on some dev roles. My opinion still stands that different roles should have different salaries though.
Ahh I see, I like that dimension a lot now, it makes a lot of sense!
Sorry, I was just brain dumping, had nothing to do with what was in your document (it was a comment someone made in the budgeting thread)
Okay, I think I thought the intention of the guidelines were to develop a framework to recruit and retain full-time talent (recurring labor). If that’s not the case, then a lot of these ideas I have shared don’t fully apply. At the end of the day, there is a limited amount of capital and people are competing for jobs, that’s just the way the world works. If we want to scale DAOs, we need to think about this. Worker-owned cooperatives have termination procedures in all bylaws. If the way dxDAO does compensation is someone submitting a proposal to get paid every month – everyone is evaluating when they decide to vote yes or no - hence competition and evaluation already exists. If the funds requested < budget, then there is less competition, but as more talent is attracted, all of a sudden people need to make choices.
But yeah, I’m just brain dumping as I think a lot about the importance of job security when it comes to working for DAOs. If my outsider views aren’t a good use of time, I can opt out of the conversation