I’m not a dxDAO member but am a DAO tourist and participate in DAOs and I find these compensation levels uninspiring and agree that it should be more location-specific. Additionally, it is missing compensation tiers for non-developers. I’m sorry, but just shipping code isn’t going to make something successful. Just look at every project in Ethereum. If the goal is to do R&D for a year then OK, but if it’s to get users, one needs to take “non-devs” more seriously and for them to not be an after-thought.
I think someone mentioned Buffer’s salary calculator in another thread, and coming up with something that’s more simplified with multiple roles can be a better thing to look into.
I think 6 commitment tiers is over-engineering. I’ve thought of such systems before and have deduced that that 3 or 4 is better a number when it comes to recurring compensation.
Level 1 - Commit at least 10 hours a week
Level 2 - Commit at least 20 hours a week
Level 3 - Commit at least 30 hours a week
Level 4 - Commit at least 40 hours a week (full-time)
If people commit less than 10 hours a week, the work is likely very adhoc and one should submit a proposal detailing what they did and ask for compensation for that. The worker compensation guidelines should have hourly rates per role/experience level.
I don’t think privacy invading time tracking tools are necessary, but someone can “apply” to work to the DAO for recurring compensation, pledge to work at a certain level (and they do this after getting some of their adhoc work approved and paid for).
Then I think the DAO can self-correct if a person seems to be obviously slacking after they get approved for their MRR (monthly recurring revenue hehe) - it’s pretty easy to understand engagement levels based on generally observing the work-product of the person - having worked in many organizations of “volunteers” before, it is very obvious when someone is putting in time.
Then I’d say that every quarter DAO members should do 360 evaluations of all other members and Agree/Disagree with the tiers. Ideally, if someone can’t adhere to their commitment, they self-demote themselves. Try to build more self-regulation and honesty into the system. Like people can use time-tracking tools personally, to help themselves realize if they are actually putting in as much as they have committed too, and self-demote themselves, vs. expecting others to review the screen caps (i think this was mentioned on another thread, but bringing it up here).
I find this stuff inspiring to think about and am in the process of writing something up for a DAO i’m designing. If there is room for collaboration to develop a more generic framework for DAOs generally that can be applied to dxDAO at the same time, let me know, happy to brainstorm more – and even better if my contributions can earn me some REP