UI suggestion: Currently “Threshold to Boost” has become one of the most important data points for the user and should have prime real state in the UI - ideally it should be always visible - as this is the true engine of the utility of gen. It’s also very dynamic and hard to understand to the average human.
With the new “attention economy” dynamics in Earth, where Proposals have to beat pending ‘purgatory’ maybe more than once in their lifetime all the while asking for more and more Gen and creating situations like we have now where the majority of the regular/pending proposals have more staked on them then the ones boosted, but are still at risk of getting stuck in regular as others move up
slowly - all the while all the community still has to wait 2 or 4 days for current proposal to pass, creating a bureaucratic governance gridlock of sorts. All it took to freeze the DAO was 7 boosted proposals in a 140 people DAO.
It took me a relatively large amount of calculating to realise that the DAO does not need me right now - I’m interested in finding ways I could see this at a glance. As a user / educator of users I feel that Earth has introduced 2 challenges worthy of tackling:
- it feels that the main interaction mechanism with the DAO changed from voting to staking.
- with the current settings the DAO is significantly slower and Gen Hungrier - proposers need to not only Stake but Stalk their proposals making calculations themselves on this ever changing threshold to make sure they’ve given their proposals a healthy enough supply of Gen to make it to boosted, turning way up the feeling of a Pay 2 Play governance situation, which might be great for the gen economy and collective intelligence outcomes in the end but right now is creating heartbraking UX experiences for users.
Given that as new proposals make out of Pending Purgatory and join boosted if they have enough Gen on their backs, their cohorts can be knocked down by the changing ‘to boost threshold’ function messing up peoples planned work hours, etc: I’ll apply more thought to the emotional experience of “Working for a DAO” and which parameters do we want to have in mind as we design, but here’s one idea for now:
It would be very fruitful to create a visual dynamic where proposals about to be knocked down to regular could/should somehow communicate that they are “hungry for relevance” and proposals that have solid gen backing communicate their “health” at a glance. This would simplify the educational challenge ahead and stimulate users to stake on other proposals rather than their own.